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Do may not be used to block ranged attacks.Īll combat rolls for Do have their difficulty reduced by 1 for both attack and defense.
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However, a common theme in Cagebreaker heraldry is a broken cage, a shattered castle, or another form of binding or imprisonment that has been shattered, scattered, or broken. Do may be used to block melee attacks that do bashing or lethal damage by rolling Dexterity + Do, Diff 5. Symbol: It is sometimes joked that the Cagebreakers have as many symbols as they do members. If the player wishes to do bashing, they may declare it at any point before they roll damage. Damage from Do is always Lethal, unless the attacker wishes to do bashing damage instead. (In other words Brawl, Melee, and Do are all distinct skills). Do may not be combined with any other combat skill for purposes of determining effect or dice rolled. This is meant to embody one of the basic tenets of Do: Balance. The Akashic Brotherhood, also known as the Akashayana Sangha ('Order of the Vehicle of Akasha') or just the Akashayana, is a Tradition of mages masters of mind, body, and spirit pursuing the arts of personal discipline. These skills must be spread through a number of limbs at the very LEAST equal to the level of Do which the student is seeking to aquire. In order to aquire a new level of Do, a character must have a number of dots equal to twice the level of Do which he wishes to aquire distributed through the eight limbs of Do, not counting the limb of unarmed combat. At Cgen a character may not have more than two dots of Do and must follow the rules concerning the Eight Limbs of Do as follows.
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You'll be surprised at how easy this is to do.I'm not going to go into the philosophical tenets of Do here - rather, for the sake of reference, I am attempting to stick to the hard system stuff as much as possible. Technocracies in real life usually don't work, and the word itself has oppressive connotations.Įssentially, strip out from the canon Union the fascism, and inject it into the Trads. TNG is pretty damn close to a heroic Technocrat utopia. Gaping holes in the Umbra, demonic gateways, weird time and space distortions, left by irresponsible Mysticks (yes, that was a term for non-Technomancers from 2nd Ed.) So, Traditionalists who do Vulgar Magick areally are irresponsible douches. (3)Make it so that Vulgar Magick really does destroy reality, even moreso than in corebook Mage. (2) Have the Union leave sleeper politics alone, acting only to keep meddling Traditionalists from manipulating leaders. Have Control renamed to Sentinel or something more protective than oppressive. Make the Syndicate about support for both socialism and capitalism (they'd be into *all* forms of economic systems as means of liberation), the Progenitors actual compassionate scientists, Iterators and Voids about expanding human frontiers, and the NWO as ardent supporters of democracy, with just as many hard core anarchists who debate in an academic surround as pro-western capitalism types, and much more decentralized. Turn MECHA into a joint Traditions chamber of magickal horrors.
#Akashic brotherhood other names free#
Also have the Union support free inquiry and scientific method within the paradigm, and be pro-human rights. Essentially, take the situation from the Sorcerer's Crusade/Dark Ages period and bring it forward into the modern day, and make sure that your Technocrats have as a matter of principle that they will not reprogram people or kill them out of hand if they find out about magic, but instead convince them that they're simply delusional, or better, recruit them as Acolytes.
#Akashic brotherhood other names code#
Further, alter the Code of Anananda and the other moral guidelines of other Traditions to make it clear that Sleepers, who reject mystical reveleation, don't have the same rights as Mages do. (1) Have this sentenced made part of the Precepts of Damien - "Sleepers, no matter our desires, have the right to chose their own reality." This turns the entire Ascension conflict on it's head - this makes the Traditions into essentially mad cults which desire to conquer reality with themselves on top, while the Union protects the Sleepers to live their lives however they want. There's a few ways to do a heroic Technocracy.